#include "World.h"

void Bubble::SetCoordinate(float x,float y)
{
	this->x=x;
	this->y=y;
}
void Bubble::GetCoordinate(float* pX,float* pY)
{
	*pX=this->x;
	*pY=this->y;
}
void Bubble::SetSpeed(float speedx,float speedy)
{
	this->speedx=speedx;
	this->speedy=speedy;
}
void Bubble::GetSpeed(float* pSpeedx,float* pSpeedy)
{
	*pSpeedx=this->speedx;
	*pSpeedy=this->speedy;
}
void Bubble::SetSize(float size)
{
	this->size=size;
}
void Bubble::GetSize(float* pSize)
{
	*pSize=this->size;
}














BubbleWorld::BubbleWorld()
{
	this->userBubbleArray[0].SetCoordinate(100,100);
}













